Welcome to the Castle of the Winds shrine. This site exists to document, preserve, and celebrate one of the earliest graphical roguelikes ever made for Microsoft Windows — a game developed almost entirely by a single Microsoft employee named Rick Saada, working nights and weekends between 1989 and 1993.
Castle of the Winds predated Diablo by years. It introduced drag-and-drop paper doll inventory, optional permadeath, weight-and-bulk encumbrance, and a mouse-first interface to a genre that previously ran entirely on keyboard commands. It sold 13,500 copies at a time when shareware was still a novel distribution model, and it remains one of the most beloved small games of its era.
Rick Saada released the game as freeware in 1998. In 2025, he released a native 64-bit port on Steam — free to play — so that anyone can experience it on modern hardware without emulation. This shrine documents the game as we found it: in the original 16-bit NE executable, with its hand-crafted Norse world, its elegant dungeon generator, and its deeply satisfying magic system intact.
Use the navigation above to explore.
| Title | Castle of the Winds |
| Developer | Rick Saada (SaadaSoft) |
| Publisher | Epic MegaGames |
| Platform | Microsoft Windows 3.x |
| Dev began | 1989 |
| Released | 1993 |
| Freeware | 1998 |
| Steam port | 2025 (64-bit, by Rick Saada) |
| Copies sold | ~13,500 registrations |
| Art | Paul Canniff |
| Story | Ben Goetter (final draft) |
| Executable | CASTLE1.EXE (NE format) |
| Compiler | Microsoft C (MSVC) |
| Architecture | 16-bit x86, Windows 3.x |
| Code segments | 32 |
| Map size | 64 × 64 tiles, 3 bytes/cell |
| Dungeon depth | 25 levels |
| Monster types | 90+ |
| Spells (learnable) | 30 |
| Max player level | 30 |
| Color palette | Windows standard 16-color |
| Sound | None (PC speaker only) |